Mobile Testing Mastery Programme
We built this course after spending eight years finding and fixing mobile app bugs that cost businesses real money. You'll work with actual broken apps, not polished demos. By September 2025, you'll know how to spot issues that slip past automated tests.
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What Makes This Different
Most courses teach theory and call it done. We hand you broken apps from real projects and ask you to find what's wrong. Sometimes it takes hours. That's the point.
Real Project Experience
You'll debug actual apps that shipped with problems. We collected these cases over years of client work, and each one teaches something textbooks miss.
Flexible Schedule
Evening sessions twice a week, starting October 2025. Most participants keep their current jobs while learning. Takes about six months to complete.
Industry Mentorship
Each learner gets paired with someone who's currently testing mobile apps professionally. They've seen the problems you'll face and can actually help.
Programme Structure
Six phases spread across twenty-four weeks. Each phase builds on previous work, and yes, it gets harder as you go. That's intentional.
Testing Foundations
Weeks 1-4Start with manual testing basics. You'll learn how apps break in ways that automated tools never catch. We focus on iOS and Android quirks that cause most production bugs.
Debugging Techniques
Weeks 5-8Tools like Charles Proxy and Android Studio debugger become your daily companions. You'll track network calls, inspect memory leaks, and find performance bottlenecks.
Automation Basics
Weeks 9-12Appium and Espresso frameworks get introduced here. Write scripts that catch regression bugs automatically. Not every test needs automation, but knowing when to use it matters.
Device Lab Work
Weeks 13-16Access to twenty different devices lets you see how apps behave across screen sizes and OS versions. Samsung behaves differently than Pixel phones, even on same Android version.
Performance Testing
Weeks 17-20Learn to measure battery drain, memory usage, and startup times. Users abandon apps that feel slow, and you'll develop methods to spot these issues before launch.
Capstone Project
Weeks 21-24Test a full mobile app from scratch. Document bugs, prioritise fixes, work with developers, and present findings. This simulates actual workplace testing cycles.
Your Instructors
Three people who test apps for a living and somehow still enjoy talking about it. Between them, they've worked on over two hundred mobile projects.
Cormac Gillespie
Lead Testing Engineer
Spent nine years at DataDev Syscode breaking things before they reach users. Previously worked at a fintech startup where one missed bug cost them actual customers.
Niamh Brogan
Mobile QA Specialist
Focuses on Android fragmentation issues and device compatibility. She's tested apps on devices most people forgot existed, which turns out to be surprisingly useful knowledge.
Rory Farrelly
Automation Architect
Builds test frameworks that actually get used. Started as manual tester, learned automation the hard way, now helps others avoid his early mistakes.
Enrolment Information
- Start Date: Cohort begins 29 September 2025. We run two groups per year, with spring intake opening January 2026.
- Prerequisites: Basic understanding of how mobile apps work. No coding required, though it helps. If you've ever filed a detailed bug report, you're probably ready.
- Location Options: In-person sessions at our Luton facility or remote participation via video. Equipment access same for both.
- Time Commitment: Two evening sessions weekly plus weekend lab access. Expect to spend eight to twelve hours per week on coursework and practice.
- What's Included: Access to device lab, testing tools, course materials, mentor support, and project work. No hidden fees for equipment or software.